Methodology
How BlockRelay is designed
BlockRelay is intentionally small-scale. Every route is handcrafted to create one short planning problem you can understand quickly and replay immediately.
Design goals
- Keep the grid readable in seconds.
- Make every route solvable without hidden information.
- Use a few tile effects well instead of adding noisy systems.
- Create a clean fail/restart loop that works on desktop and mobile.
Route structure
Each route includes:
- a fixed energy budget
- three required parcel drops
- a visible set of blockers and utility tiles
- one main tension, such as a punishing rain line, a valuable coffee rescue, or a sprint lane that can save or waste distance
Scoring and medals
BlockRelay does not rank routes by time. Medals are based on whether you finish and how much energy remains:
- Gold: win with at least 4 energy left
- Silver: win with 2 or 3 energy left
- Bronze: win with 0 or 1 energy left
- Missed route: any failed run
What BlockRelay does not do
- There are no procedural infinite maps in this release.
- There is no account system or leaderboard.
- The game does not claim logistics realism; it uses courier framing to support clean route puzzles.